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Chinese translation for "key media"

关键媒体

Related Translations:
key:  n.1.钥匙。2.要害,关口,要冲。3.关键,线索,秘诀;解法。4.(外国书的)直译本,图例,题解,图解,解释。5.【音乐】调,主音调;(思想、表现等的)基调,调子。6.(上钟表发条等的)钥匙;【机械工程】楔,栓,销子。7.【电学】电键,电钥。8.【建筑】板条间灰泥,初涂,拱顶石,冠石。9.〔常 pl.〕(钢琴等的)键,(打字机的)键盘。10.〔pl.〕精神权威〔尤指教皇权
keying:  按电键按键键控发报抠像锁结 锁上 键控楔紧楔连接楔住用键固定粘固
keys:  参考答案关键点关键帧基斯密钥索引键音键原画
keyer:  n.1.【无线电】电键器;键控器;调制器;控制器。2.定时器,计时器。
keyes:  n.凯斯〔姓氏〕。
keyed:  adj.1.带键的〔如键盘乐器〕。2.【建筑】用拱顶石加固的。3.定调的;调子…的〔常用以构成复合词〕。4.使调子和谐一致的。
Example Sentences:
1.Speech is one of the key media to make language spread
语音是语言传播的一种重要载体。
2.Network is key media of cause and effect ' s linkage to turn . individual ' s action into total typicality
网络是变个体行动为总体型态的因果连结的关键媒介。
3.In this thesis , the complicated temporal relationship and dynamic synchronization properties existed in multimedia in distributed multimedia system , and the problem of higher priority demands of key medium in application , and etc . are studied thoroughly ; the course of multimedia communication , the transmission characteristics and the synchronization requirements of multimedia objects , and the algorithms of channel allocation and synchronization transmission schedule in synchronization communication scheme , and etc . are studied deeply ; at the same time , the problems of multimedia synchronization control mechanism in the practical packet - switching networks and so on are studied too
本文深入研究了分布式多媒体系统中,多媒体具有的复杂的时态关系和动态同步特性,以及关键媒体在应用中享有同步优先权等问题;深入研究了多媒体通信过程和多媒体对象的传输特性、同步需求,以及同步通信方案中信道分配以及同步传输调度算法等问题;同时,深入研究了实际分组交换网络中多媒体同步控制机制等问题。
4.Focused on " understanding media " , the article analyses in chapter i the key media theory of employing what could be of mcluhan in a thoughtful angle , and advances the viewpoint of " human being - the extending of media ? " . in chapter ii 、 in the following third part , the idea of " media ' s endding " is expounded and demonstrated , which is composed of three parts : extreme of speed , content of the content , and human being ' s last extending - the extending of central nerves 。 in the final part , the general conclusion ? ? electronic media ' s influence on human behavior is given , that is human are under universal narcissism and pacing to the bottom of it impelled by electronic speed . the article has five original points in it : first of all , in virtue of " content theory " , it analyzes the theory of " meida equals to information " by mcluhan from a scale theory stand . secondly , the tremendous power of electronic media is emphasized from an implosion view . in the third point , the article advanced originally that , after extension of central nerve system , human themsevels reverse to an extension of media and turns into a node of it ; at the same time , the article proposes that , all extensions before that of central nerve are " controllable extension " , however , it reverses to " uncontrollable extension " while extending ; then the authur put forward for the first time that , the concernful reason obsessing human is the failure of their in - body central nerve system " s jointing and controlling on out - body central nerve system naturally . 。 the fourth point is , the article demonstrates systematically the idea of " media ' s endding " from three levels solely by thoughtful means , and this is the most revolutionary point of it all
论文的创新之处有五点:一是从“尺度论”的角度,借助“内容论”来解读麦克卢汉的“媒介即讯息”的思想;二是从“内爆”的角度突出电子媒介的巨大力量;三是独创提出在电子媒介时代,人类延伸了自己的中枢神经系统之后,人类本身被逆转为媒介的延伸,成为电子媒介的一个节点;同时在本章节中提出中枢神经延伸之前的所有延伸为“可控延伸” ,而中枢神经被延伸时“可控延伸”逆转为“不可控延伸” ,并首次提出,困扰人类种种问题的重要原因是体内的中枢神经系统无法无缝地对接和控制被延伸出去的体外中枢神经系统;四是独自运用思辩的力量从三个层面综合论证了“媒介的终结”的观点,此处论证为本文最大创新之处,而此结论也将具有重大的理论与现实意义;五是根据以上几个部分的论述,对人类目前的总体状态作了一个定性的判断,即:我们这个时代的迷惘在于我们深陷于自恋的漩涡里难以自拔,在电子媒介以其固有的电力速度的推动下,我们走向自恋的尽头。
5.An improved interactive dynamic multimedia synchronization model ( idsm ) based on tpn is proposed . the new model takes the dynamic synchronization properties and the demands of the priority of key medium and the function of user interaction in the distributed systems into account , introduces the allowed blocking time , backtracking rules and so on to handle the problems caused by random delay , blocking or lost packets , and describes the temporal behavior of multimedia information stream fully , accurately and formally . 4
提出了一个新的基于tpn网的交互式多媒体动态同步模型idsm ,该模型充分考虑到分布式环境中多媒体的动态同步特性以及关键媒体的优先权和人机交互要求,通过引入容许阻塞时间、回溯算法等有效克服了网络随机延迟、阻塞和丢包等因素的影响,以形式化的方式完整、准确地描述了多媒体信息流的时间行为。
Similar Words:
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